Fiend Reflection of the Millennium
WIND 4

Fiend Reflection of the Millennium

  • Archetype:
  • Millennium

  • ATK:
  • 1300

  • DEF:
  • 1400

  • View:
  • 2962




If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Fiend Reflection of the Millennium" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. If your opponent activates a card or effect, while this card is a Continuous Spell (except during the Damage Step): You can Special Summon this card, then you can gain LP equal to half the ATK of 1 monster on the field.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: MediumEvaluated Oct 9, 2026
59± 6/ 100
Power Score
Intrinsic 58
Deck 59

Fiend Reflection of the Millennium — Power Evaluation

Final Score: 59 ± 6 · Confidence: Medium

  • Intrinsic: 58 · Deck: 59 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Utility, Material body

Why it scores here

The card reliably turns a hand card into a face-up Continuous Spell at no cost and then, once per turn, Special Summons itself when the opponent activates a card or effect, gaining LP equal to half the ATK of a monster. It is a single body with a small LP gain, so it converts into a board presence rather than a full combo. The 1300 ATK, 1400 DEF and Level 4 frame earn nothing directly; the score comes from access from hand, a generic Level 4 body and a low-cost slot. No combo data was supplied, so combo conversion rests on text alone.

Axis scores

Axis Score Evidence
Accessibility 75 Can be placed from hand as a Continuous Spell with no cost, and it is in all 400 sampled decks across 45 archetypes at 1.32 copies on average (verified/observed).
Combo & Conversion 40 The text yields one body plus LP gain when the opponent activates an effect; no recorded board shows it as a starter, searched, material or payoff piece (inferred, no combo data).
Resource Economy 30 No card advantage, search or GY refuel; the only value is LP gain tied to the ATK of a monster on the field (verified text).
Effect & Interaction 30 Does not negate or destroy; it only protects itself in battle and summons itself in response to an activation, which is soft interaction (verified text, inferred strength).
Material Utility 55 A Level 4 WIND Illusion body that remains usable as material even when its effects are negated, though its 1300 ATK is low (verified stats, inferred use).
Resilience & Flexibility 60 Usable from hand and from the Spell & Trap Zone, with a once-per-turn effect for each use; it is still exposed to negation of its own effects (verified text, inferred).
Deck-Building Efficiency 80 Single-copy typical, no garnet or lock restriction, and a near-free slot in mainline Millennium and Exodia lists (observed from deck copies distribution, 80.5% of decks run it in gameplay type 7).

Calculation

Weight profile: Starter / Combo enabler primary weights; no secondary blend applied. Intrinsic ≈ 58, Deck ≈ 59, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Free to place from hand as a Continuous Spell, so it is accessible in most opening hands.
  • Summons itself in response to an opponent activation, which gives a reactive body without spending a card.
  • Runs in 400 of 400 sampled decks across 45 archetypes, with strong co-occurrence with Exodia pieces and Millennium Ankh.

Weaknesses

  • Gives no card advantage, search or recursion beyond its own body.
  • 1300 ATK and 1400 DEF are low; the body is weak on its own.
  • Its summon depends on the opponent activating something, so it is not reliable on the player's own turn.
  • No combo data was supplied, so its contribution to boards cannot be measured.

Counters / choke points

  • Negation or hand-based interaction that stops its activation or the Continuous Spell placement (inferred).

Best use

Reactive body and LP gain from hand or S/T in decks that already hold Millennium or Exodia pieces. Decks: Millennium, Exodia, Phantom Beast (Chimera). Suggested copies: 1.

Evidence & gaps

  • Verified: Level 4 WIND Illusion Effect Monster, 1300 ATK / 1400 DEF, Millennium archetype (card data).; Can be placed from hand as a face-up Continuous Spell (card text).; Special Summon and LP gain equal to half the ATK of 1 monster on the field when the opponent activates an effect while it is a Continuous Spell (card text).; Present in 400 of 400 sampled decks; 1.32 copies average; 45 distinct archetypes (deck data).
  • Observed: Gameplay type 7 accounts for 80.5% of sampled decks (deck data).; Top partners include S:P Little Knight (63.8%) and Millennium Ankh (52%) (deck data).
  • Inferred: The card works as a reactive body rather than an interaction piece, so its power comes from access and the body, not from disruption.; Its material value is generic because it is a Level 4 body that stays usable when blanked.
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











https://metaduelist.com/
Top